@sPIKe:

Jeez, do you have to be so critical to everybody?

He's obviously new to this whole thing. I personally admire the fact that he's taking the time to learn the system and do something simple. The fact that he's been working on this for 3 months shows that he's willing to keep at it and work on it till it's done. People like that are often times hard to come by.

And not everyone is going to have graphics like you, so why don't you just forgive us for not having the ability and never mind. Sheesh.

@TheLiam:

That actually looks pretty good for a first project. I'll have to download it later today and try it myself.

EDIT: Downloaded it and played it. It's an interesting game idea, and considering you're a beginner it's pretty good. It has some rough edges, for example sometimes the lighting makes me unsure if it's safe to roll somewhere or not. You should keep your levels well lit. Also worth noting is the rotating cube tunnel. It's pretty cool, although it's hard to tell if you're on the inside or the outside. Maybe you could use a better texture so we have a little more perspective..?

Sometimes when picking up the small items on the ground I would bounce off of them before they disappeared, which was slightly annoying. You should set their PASSABLE flag on to make sure this doesn't happen and use c_scan to determine if the player's close enough for a pickup. This way your items don't have to perform collision detection anyway.

As for the physics, I think gravity and friction should be somewhat higher, thus making the ball spin less and move more. It was just a little difficult to control sometimes.

Just some thoughts. Good job so far. laugh

Last edited by Redeemer; 12/01/09 21:42.

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