Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (AndrewAMD, TipmyPip), 16,005 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
.map structure #30045
07/08/04 02:14
07/08/04 02:14
Joined: Nov 2003
Posts: 262
israel
zohar Offline OP
Member
zohar  Offline OP
Member

Joined: Nov 2003
Posts: 262
israel
hi

does anybody know how the map file construct .

i saw a lot of vectors parameters but i would glad for some documentation
of how theses files are exactly build .


thanks

zohar


Nobody is perfect, I´m nobody
Re: .map structure [Re: zohar] #30046
07/08/04 02:55
07/08/04 02:55
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
A simple search on Google turned this up:

http://collective.valve-erc.com/index.php?go=map_format


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: .map structure [Re: Dan Silverman] #30047
07/08/04 03:35
07/08/04 03:35
Joined: Nov 2003
Posts: 262
israel
zohar Offline OP
Member
zohar  Offline OP
Member

Joined: Nov 2003
Posts: 262
israel
10X'S


Nobody is perfect, I´m nobody

Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1