I got another question, im still thinking of how to do this changing clothes thing, for the different animations i guess i can just copy the rig and animations from the main mesh and paste them on the clothe item so that they have the same animation, but do i add the clothe to the main mesh in the game or replace for example the torso if i put on a tshirt? i mean instead of overlaping 2 meshes just make a character made up of attached diferent meshes and when fitting stuff i just swap that part of the character with the diferent mesh so i conserve the visible triangles and no need for overlaping meshes, is this the way to do it? Im sorry in advance for being such a noob.