thanks, Im having some issues with the normals, at first i couldnt even get a decent looking not jumbled map trying to bake it in blender so I did it in xnormal, but for some reason it seems like the shading is not inverted but backwards if you know what I mean. Like if you look just below the chestpiece, that is supposed to be a large led looking light, instead it looks like it just indents in.
EDIT:
see thats what he's supposed to look like but thats with the normals reversed in blender...