Thanks for the feedback. Yes, the levels are all pretty much test levels, just to showcase what the game can currently do. The "DM_Granary" map is actually a level that was *supposed* to be a part of the single player campaign, but I have since yanked it out and have turned it into a semi-functional DM map. That's why there's an overuse of invisible borders... Ugh. I wouldn't play on this map if you're going to try the game with friends.

"CTF_Process" is the map you see in the video. It too is a pretty simple map I slapped together, mostly because I wanted a brighter CTF map for you guys to play on. It, along with "DM_Lavacaves", is probably the most functional map in the demo. In fact, I would go so far to say that even if you're just playing DM, play it on "CTF_Process".

Rocket launcher, mines, and by my brother's request, a plasma shotgun just like the one in crimsonland. Gotcha. I can also speed up the fading on that particle beam.

I was originally going to make the beam create a snowfall effect, but I figured that determining where to accurately place hundreds of little particles along the beam was going to take more time than was worth it.


Eats commas for breakfast.

Play Barony: Cursed Edition!