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Re: Surreal Material Effects/Shader Editor vers 1.1 !
[Re: Nadester]
#30074
07/09/04 03:02
07/09/04 03:02
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Joined: Dec 2003
Posts: 290
sonic2nd
Member
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Member
Joined: Dec 2003
Posts: 290
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Wow. I actually have a reason to get back into game development now. Here is my motivation. No need to try it yet. I can tell it is professional by the superb interface. Bump mapping. It won't be until monday when I take another crack at game development. But can someone please give me the run down on whats happening with this product?
Superb bump mapping? Bump mapping like 3d studio max's own? As far as I'm concerned, in 3dsmax you can bump map on the click of a button which makes it seem like a simple task. How is bump mapping in this product? Good? Can someone set the hype for me? I am sure the other features are great, but bump mapping is specifically what I care about. ================ Nadester, I recommend that you create a superb website in which demonstraits the quality of this. A website, that gives a "good description" on all their features. Not specifically for my pleasing, however that would be a decent start.
I am the Micheal Jordan of spam!
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Re: Surreal Material Effects/Shader Editor vers 1.1 !
[Re: Salva]
#30075
07/09/04 03:04
07/09/04 03:04
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Joined: Jul 2002
Posts: 2,813 U.S.
Nadester
OP

Expert
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OP

Expert
Joined: Jul 2002
Posts: 2,813
U.S.
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Version 1.1 was the update. What video card are you running on, and do you have any shader support? (Although you shouldnt need it) Do you have another computer available to test it on? Sounds like you have too many programs opened at once to me..
@sonic2nd, a website will be in the works, with tuts and examples  If you want to see any of the bump mapping effects, check out some of the shots I posted.
Last edited by Nadester; 07/09/04 06:05.
--Eric
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Re: Surreal Material Effects/Shader Editor vers 1.1 !
[Re: Drew]
#30078
07/09/04 06:03
07/09/04 06:03
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Joined: Jul 2002
Posts: 2,813 U.S.
Nadester
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Expert
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OP

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Joined: Jul 2002
Posts: 2,813
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Thanks everyone! @Drew, I got your pm, and I'm glad to take any good models with normal maps I can get. Are you interested in doing a simple shader techdemo to accompany the editor? I would do it, but I'm afraid I don't have the required computer power (yet hehe - only vertex shader support O.O ) or time - at least at the moment. It could maybe even accompany the library, and encompass all of the included effects to act as a sort of "preview". Please get back to me if you have any interest! Also everyone, I'm always on the lookout for .fx files for the library! If you have any you'd like to share with the community, please send them my way  Here is a little effect I whipped up - a combination of the Dot3 Bumpmapping .fx file, a normal map as skin 2, and the metal predefine: Also, next update will feature a built in targa heightmap to DOT3 Normal Map converter compliments of ATI 
--Eric
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Re: Surreal Material Effects/Shader Editor vers 1
[Re: Aaron_H]
#30080
07/09/04 08:12
07/09/04 08:12
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Joined: Jul 2004
Posts: 31
ViolentVibrator
Newbie
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Newbie
Joined: Jul 2004
Posts: 31
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this is really cool, good job
This game sucks, im going to go play God now.
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Re: Surreal Material Effects/Shader Editor vers 1
[Re: William]
#30082
07/09/04 09:12
07/09/04 09:12
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Joined: Jul 2002
Posts: 2,813 U.S.
Nadester
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Expert
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Joined: Jul 2002
Posts: 2,813
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Hey, thank you everyone!
To answer your question Wil, the next major update will feature a "paintset" of tools.  All will function from the main SMEE editor, but offer different features. The tools will include:
-SSE - "Surreal Shader Editor", a .fx file source editor
-A Skin Editor which allows users to preview skins and convert to grayscale bump maps, normal maps, or alpha maps.
-A lighting editor which allows you do rearrange the dynamic lights used in the editor, including their size and brightness
@Nuclear_Winter, they are fully functional now, as long as you have the .fx files. In future versions I will include effects for cel shading, enviromental mapping, and so on
Cheers!
--Eric
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