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Re: Surreal Material Effects/Shader Editor vers 1.1 ! [Re: Nadester] #30074
07/09/04 03:02
07/09/04 03:02
Joined: Dec 2003
Posts: 290
sonic2nd Offline
Member
sonic2nd  Offline
Member

Joined: Dec 2003
Posts: 290
Wow. I actually have a reason to get back into game development now. Here is my motivation. No need to try it yet. I can tell it is professional by the superb interface. Bump mapping. It won't be until monday when I take another crack at game development. But can someone please give me the run down on whats happening with this product?

Superb bump mapping? Bump mapping like 3d studio max's own? As far as I'm concerned, in 3dsmax you can bump map on the click of a button which makes it seem like a simple task. How is bump mapping in this product? Good? Can someone set the hype for me? I am sure the other features are great, but bump mapping is specifically what I care about.
================
Nadester, I recommend that you create a superb website in which demonstraits the quality of this. A website, that gives a "good description" on all their features. Not specifically for my pleasing, however that would be a decent start.


I am the Micheal Jordan of spam!
Re: Surreal Material Effects/Shader Editor vers 1.1 ! [Re: Salva] #30075
07/09/04 03:04
07/09/04 03:04
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Version 1.1 was the update. What video card are you running on, and do you have any shader support? (Although you shouldnt need it) Do you have another computer available to test it on? Sounds like you have too many programs opened at once to me..

@sonic2nd, a website will be in the works, with tuts and examples If you want to see any of the bump mapping effects, check out some of the shots I posted.

Last edited by Nadester; 07/09/04 06:05.

--Eric
Re: Surreal Material Effects/Shader Editor vers 1.1 ! [Re: Nadester] #30076
07/09/04 03:04
07/09/04 03:04
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
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N

Joined: Aug 2002
Posts: 906
the future
Nadester you are insane!!!! This is incredible (excuse my overexcitement, but as a coding noob, i'm very greatefull for this)!!!
Is there gonna be a version in the future in which we can work with env mapping, bump mapping (sorry, i see the normals mapping), cell shading...etc?

Re: Surreal Material Effects/Shader Editor vers 1.1 ! [Re: nuclear_winter] #30077
07/09/04 05:10
07/09/04 05:10
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
EXCELLENT. working well...look at that per pixel shader!!
I will get you some good normal mapped models soon as examples.

Including the perpixel shader is a great contribution in itself! ok folks...

WE NOW HAVE PER PIXEL BUMP/NORMAL MAPPING IN A6!!!

check the shader forum for detailks on what that is if you are unsure...basically Doom3, riddick... that quality at a low level. I was hoping there would be free code for this for the public! There have been some examples but nothing as easy and pure as this one, great for anyone to implement...

It looks fantastic in your editor.
great job


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Surreal Material Effects/Shader Editor vers 1.1 ! [Re: Drew] #30078
07/09/04 06:03
07/09/04 06:03
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Thanks everyone!

@Drew, I got your pm, and I'm glad to take any good models with normal maps I can get. Are you interested in doing a simple shader techdemo to accompany the editor? I would do it, but I'm afraid I don't have the required computer power (yet hehe - only vertex shader support O.O ) or time - at least at the moment. It could maybe even accompany the library, and encompass all of the included effects to act as a sort of "preview". Please get back to me if you have any interest!

Also everyone, I'm always on the lookout for .fx files for the library! If you have any you'd like to share with the community, please send them my way

Here is a little effect I whipped up - a combination of the Dot3 Bumpmapping .fx file, a normal map as skin 2, and the metal predefine:



Also, next update will feature a built in targa heightmap to DOT3 Normal Map converter compliments of ATI


--Eric
Re: Surreal Material Effects/Shader Editor vers 1 [Re: Nadester] #30079
07/09/04 07:06
07/09/04 07:06
Joined: Nov 2003
Posts: 698
England, UK
A
Aaron_H Offline
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Aaron_H  Offline
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A

Joined: Nov 2003
Posts: 698
England, UK
Thanks for this Nadester,
It seems pretty similar to easy particles by TripleX. Keep up the good work it's looking pretty impressive and I can see this being a very valuable tool to may 3dgs developers.

Again, thanks.

Re: Surreal Material Effects/Shader Editor vers 1 [Re: Aaron_H] #30080
07/09/04 08:12
07/09/04 08:12
Joined: Jul 2004
Posts: 31
V
ViolentVibrator Offline
Newbie
ViolentVibrator  Offline
Newbie
V

Joined: Jul 2004
Posts: 31
this is really cool, good job


This game sucks, im going to go play God now.
Re: Surreal Material Effects/Shader Editor vers 1 [Re: ViolentVibrator] #30081
07/09/04 08:51
07/09/04 08:51
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Wow, the new version is even better! Would you be able to implement the addition of dynamic lights in the future? As well the ability to move them around in the preview, and change there colors and range via an editor. Thanks, I highly encourage anyone with .fx files to send them over to Nadester!


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

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Re: Surreal Material Effects/Shader Editor vers 1 [Re: William] #30082
07/09/04 09:12
07/09/04 09:12
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline OP

Expert
Nadester  Offline OP

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Hey, thank you everyone!

To answer your question Wil, the next major update will feature a "paintset" of tools. All will function from the main SMEE editor, but offer different features. The tools will include:

-SSE - "Surreal Shader Editor", a .fx file source editor
-A Skin Editor which allows users to preview skins and convert to grayscale bump maps, normal maps, or alpha maps.
-A lighting editor which allows you do rearrange the dynamic lights used in the editor, including their size and brightness

@Nuclear_Winter, they are fully functional now, as long as you have the .fx files. In future versions I will include effects for cel shading, enviromental mapping, and so on

Cheers!


--Eric
Re: Surreal Material Effects/Shader Editor vers 1 [Re: Nadester] #30083
07/09/04 11:31
07/09/04 11:31
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Hi Nadester,

Great job with the tool and easy to use and understand gui. My system doesn't support shaders but some of the material effects work and it is useful to see it interactively.

I have heard discussion back and forth about bump mapping and some talk that there was a way to do this without shaders? If that is the case and you think it can be added to your editor I'd personally find that useful.

Burt

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