Drew, an .fx file is basically what would be inside the effect=""; line of a wdl material definition. You can leave effect=""; out of the material definition, save it to an .fx file, and load it at runtime using effect_load(material,fx_file);

This is what SMEE does, since you cant really define materials at runtime (at least not without the betas create_material).


Never argue with an idiot. They drag you down to their level then beat you with experience