I create bullet for against enemy. Now I don't have problem for bullet creating but enemy don't detect bullet. I using EVENT_IMPACT but enemy don't detect bullet. I using this code for bullet & enemy:
ENTITY* mermie;
function enemy_event()
{
if(you == mermie && event_type == EVENT_IMPACT)
{
ent_remove(me);
}
}
action bullet()
{
mermie = me;
..
...
....
}
But, this code don't run.