Yes that's about all you have to do
My main C-Script has...
include <PPE_Start.c>;...and in PPE_Start.c I have...
#define PRAGMA_PATH "shade-c" //if you use Shade-C
#include <acknex.h>
#include <default.c>
#include "mtlView.c"
#include "sc_core.c"; //if you use Shade-C
...because I also use Shade-C HDR.
Now you can use and chain stages...
camera.stage = viewBleach;
viewBleach.stage = viewDesat;
viewDesat.stage = viewColor; //viewBleach,Desat&Color are my own views- i can't remember the original GS PPE view names
...or/also Shade-C...
sc_setup();...that's all.
Btw: If you want antialiasing you will have to use ChrisB fullscreen antialiasing plugin...
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=263055#Post263055...because
d3d_antialias will now be totally useless
Btw Btw:I forgot very, very important thing
In
PPE_Start.c you need a startup function because your function
main is in C-Script and Lite-C can't see actions assigned in WED or C-Script.
So you need...
void ppe_startup() ...and everything works out.