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Re: Space Marine Model
[Re: lostclimate]
#300725
12/04/09 18:13
12/04/09 18:13
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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hey, that looks better than your previous models(imho), only neck should be a little shorter and a little more narrow.
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Re: Space Marine Model
[Re: Quad]
#300744
12/04/09 20:11
12/04/09 20:11
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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thanks, Im having some issues with the normals, at first i couldnt even get a decent looking not jumbled map trying to bake it in blender so I did it in xnormal, but for some reason it seems like the shading is not inverted but backwards if you know what I mean. Like if you look just below the chestpiece, that is supposed to be a large led looking light, instead it looks like it just indents in. EDIT: see thats what he's supposed to look like but thats with the normals reversed in blender...
Last edited by lostclimate; 12/04/09 20:26.
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Re: Space Marine Model
[Re: lostclimate]
#300754
12/04/09 21:32
12/04/09 21:32
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
OP
Serious User
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OP
Serious User
Joined: Dec 2008
Posts: 1,660
North America
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Gah, too many choices! This is all really helpful, thanks guys. @lostclimate: Hmm, that's looking pretty nice so far! I'm not such a great animator though, so if you're making me a model, you're going to have to do that your self. Also, mind if I make just a few suggestions? Personally, I think he should be a bit bulkier. As a marine, he's gone through intense physical training, and that usually leaves you pretty muscular... Right now he looks just a little bit too thin. I also tend to like helmets. It doesn't have to cover his whole face/head, and you can make a helmet-less variant if you wish, but I really like space marines that have helmets. All in all, I'm very happy with the responses I've been getting. I hardly doubted anybody would just sit down and crunch some polygons for me, even for small $$$, so you can imagine that I'm pretty happy 
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Re: Space Marine Model
[Re: Redeemer]
#300767
12/05/09 00:00
12/05/09 00:00
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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yeah,i can add a bit of volume to his limbs a little, as far as visible definition, his whole body is covered, plus the normal map is already baked and modified so I cant do much to it. for a helmet, since everything is baked already and set up I'd have to make it with a seperate skin (ive already seperated the body and the armor) but i could do it. heres some of the texture work I've started on it. EDIT: sorry about the double post, I was having a problem getting the page to load earlier so I waited a bit and clicked post and apparently it went through earlier @damocles: thanks, Ill take those into consideration.
Last edited by lostclimate; 12/05/09 00:02.
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Re: Space Marine Model
[Re: lostclimate]
#300768
12/05/09 00:07
12/05/09 00:07
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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again imho that's way better than your previous skins. damocles already stated most things to fix, i can only say that now knee protectorscan be a little larger.
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Re: Space Marine Model
[Re: Redeemer]
#300958
12/07/09 09:28
12/07/09 09:28
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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@LC nice job so far man! only crits I have for you are, his feet are too small, and the head+neck are too big... fix the proportions and you got yourself a GREAT 20$ deal redeemer  (basically, fix damocles critiques :P) keep it up, you should post this in showcase 1 (I always forget the new names of those topics xD).
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