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Re: Space Marine Model [Re: Helghast] #301082
12/08/09 09:15
12/08/09 09:15
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI



Just about done. still dont really know what to do with the helmet. I cant think of anything that would look good one him. I did mess with the proportions quite a bit, bulked up the shoulders/upper arm, and the legs. also increased the size of the boots by a lot.

Re: Space Marine Model [Re: lostclimate] #301083
12/08/09 09:21
12/08/09 09:21
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
neck is still too long.

you can try something like tubes from his back gets in to his helmet like thing.(space marine right?)


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Re: Space Marine Model [Re: Quad] #301084
12/08/09 09:26
12/08/09 09:26
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
oh, forgot about that, thanks grin

Re: Space Marine Model [Re: lostclimate] #301085
12/08/09 09:29
12/08/09 09:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI

figured I'd show a render real quick. this is him with a shortened neck.

Re: Space Marine Model [Re: lostclimate] #301099
12/08/09 13:46
12/08/09 13:46
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Farout man, that's good work! Is that all done in Blender?

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Space Marine Model [Re: JibbSmart] #301121
12/08/09 15:14
12/08/09 15:14
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
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Redeemer  Offline OP
Serious User

Joined: Dec 2008
Posts: 1,660
North America
His proportions do look better in that shot. Great work!


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Space Marine Model [Re: Redeemer] #301149
12/08/09 16:20
12/08/09 16:20
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
thanks,

@julz, not all of it, finally decided to reinstall the zbrush trial on my win7 partition. sculpted it, then retopo'd in blender, then baked the maps in xnormal, and finally I am painting the diffuse, spec in blender using projection paint.

Re: Space Marine Model [Re: lostclimate] #301173
12/08/09 19:20
12/08/09 19:20
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Could you make a direct front rendering?

(90 degrees front view)

Re: Space Marine Model [Re: Damocles_] #301560
12/11/09 17:35
12/11/09 17:35
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
yeah, please do that, cause I think his stomach is too long, just like the neck was. Or too thin. Or both.


~"I never let school interfere with my education"~
-Mark Twain
Re: Space Marine Model [Re: Germanunkol] #301565
12/11/09 17:53
12/11/09 17:53
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Originally Posted By: Germanunkol
stomach is too long, just like the neck was. Or too thin. Or both.


now that you mentioned it i started to see it. cannot be unseen.


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