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Re: War Gauntlet - back from the dead [Re: Redeemer] #301597
12/11/09 21:31
12/11/09 21:31
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline
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Erick_Castro  Offline
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Joined: Mar 2009
Posts: 207
ok. i believed the enemies in other video of your game where animated with AI.

Re: War Gauntlet - back from the dead [Re: Erick_Castro] #301599
12/11/09 21:35
12/11/09 21:35
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline
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Erick_Castro  Offline
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Posts: 207
Are you converting your code to Lite-C ???

Re: War Gauntlet - back from the dead [Re: Erick_Castro] #301616
12/12/09 01:12
12/12/09 01:12
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
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Redeemer  Offline OP
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Joined: Dec 2008
Posts: 1,660
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In my other games, yes, there is AI. There is no AI in this game.

All my code is in C-Script, because that's what I learned to use with this engine a few years ago. Although I understand Lite-C perfectly, I'm not used to using it with Gamestudio.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: War Gauntlet - back from the dead [Re: Redeemer] #301621
12/12/09 03:28
12/12/09 03:28
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline
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Erick_Castro  Offline
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Posts: 207
thanks for your help, i am revising your function client_move and the gun animation system is excellent. i will traslate that to lite-c



Last edited by Erick_Castro; 12/12/09 03:29.
Re: War Gauntlet - back from the dead [Re: Erick_Castro] #301692
12/12/09 22:38
12/12/09 22:38
Joined: Dec 2008
Posts: 1,660
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Redeemer Offline OP
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Redeemer  Offline OP
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I didn't give you explicit permission to do that, but go ahead anyway. I don't really mind if you use my code or anything as long as you don't use it for commercial purposes. laugh


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: War Gauntlet - back from the dead [Re: Redeemer] #301700
12/13/09 00:14
12/13/09 00:14
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline
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Erick_Castro  Offline
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Joined: Mar 2009
Posts: 207
Sorry, Redeemer. your code, specificly refering to gun animation , is generic.
For example, the effects of granade bounce is given in a AUM in some tutorial of guns about grenade launcher...
It doesnt have any new Algorithm that can be patentized, the only fact of traslate it to Lite-C requires a lot of work of mine.

how ever, thanks again.

I had develope my own code. I only see your code and take some ideas for improve mine. I dont believe i can create alone an entire project. For that reason, i dont believe i can create a commercial game. But if i could , i dont need to steal software. I like to learn and create code with my effort and improve it seeing the otheres creations.



Last edited by Erick_Castro; 12/13/09 00:22.
Re: War Gauntlet - back from the dead [Re: Erick_Castro] #301708
12/13/09 01:57
12/13/09 01:57
Joined: Dec 2008
Posts: 1,660
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Redeemer Offline OP
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Redeemer  Offline OP
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North America
That's the idea. I'm not very protective of my work.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: War Gauntlet - back from the dead [Re: Redeemer] #301714
12/13/09 03:15
12/13/09 03:15
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline
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Erick_Castro  Offline
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Joined: Mar 2009
Posts: 207
i value your work, friend. and i know you spend your time programming. And i am still thinking your project has potencial.

i am always inquisitive. when i see a game , i ever make questions about how they do that laugh. When i downloaded your project and saw de wdl files , inmediatly read it and searched the code of my interesting. jejeje.

But , as i told you, i respect the others effort.

Re: War Gauntlet - back from the dead [Re: Erick_Castro] #301739
12/13/09 15:51
12/13/09 15:51
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline OP
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Redeemer  Offline OP
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Joined: Dec 2008
Posts: 1,660
North America
@Erick_Castro:
Good to know.

@Everyone:
Has anyone tried this game over the internet yet? I'd like some feedback regarding performance, lag, latency, etc.


Eats commas for breakfast.

Play Barony: Cursed Edition!
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