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Re: Space Marine Model
[Re: lostclimate]
#301083
12/08/09 09:21
12/08/09 09:21
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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neck is still too long.
you can try something like tubes from his back gets in to his helmet like thing.(space marine right?)
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Re: Space Marine Model
[Re: Redeemer]
#301149
12/08/09 16:20
12/08/09 16:20
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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thanks,
@julz, not all of it, finally decided to reinstall the zbrush trial on my win7 partition. sculpted it, then retopo'd in blender, then baked the maps in xnormal, and finally I am painting the diffuse, spec in blender using projection paint.
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Re: Space Marine Model
[Re: Damocles_]
#301560
12/11/09 17:35
12/11/09 17:35
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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yeah, please do that, cause I think his stomach is too long, just like the neck was. Or too thin. Or both.
~"I never let school interfere with my education"~ -Mark Twain
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Re: Space Marine Model
[Re: Germanunkol]
#301565
12/11/09 17:53
12/11/09 17:53
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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stomach is too long, just like the neck was. Or too thin. Or both. now that you mentioned it i started to see it. cannot be unseen.
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