LARRY, I've fixed Intense-x.
In a nutshell, make your NEXUS 400 for standoff, and no problems!
Like I said we have 6 games ready to go without the random crashes, So I looked into it further.
I loaded a fresh standoff from intense-x templates.
Ran the game and got random errors. Crash in "Is node total"
Crash in "Play actions", and the bad guys just stand there like dummies.
So I then re-built the backyard level as a Simple map A7.80. (Turned off radiosity and didn't create meshes)
Ran the game again, and now I get "Nexus to small". Upped the Nexus to 400 and no more problems.
The thing is with our projects we've been developing since day 1 on A7.50 - A7.80. And I guess we got the Nexus too small at some stage and upped it accordingly. So we don't have the random crashes.
I then made another new standoff project and run your supplied map with a nexus of 400 and it works also.
So your supplied backyard.wmb gives random crashes instead of nexus too small errors.
But works perfectly when you give it a 400 nexus.
JCL can you shine some light on this please. The manual states that A7 will alocate more memory when the nexus runs out.
Where is Aris's structs being created, in the games Nexus area or outside of this?
Jethro.