You can access a skill as you do it in singleplayer:

Code:
player.skill[x]



But if you want that the skill has the same value on all pcs, you have to use enet_send_skill() if you change the value of the skill (=> send the new value to all other participants).
Please note that the entity has to be a global entity (created with enet_ent_create()) otherwise enet_send_skill() won't work.

Read the ANet manual entries enet_send_skill() and enet_ent_create() for more details.

Best regards,
Peter Soxberger


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version