Hi Guys.
I have an small Problem with an Event Funktion.
k, Thats the code:
function get_damage_event()
{
if ((EVENT_TYPE == EVENT_impact) && (your.skill7 == 1))
{
if (my.skill12 > 0) // as long as i have Armor
{
my.skill12 -= your.skill8; // Armor get damage by 2
}
if (my.skill12 <= 0) // if i dont have any armor
{
my.skill14 -= my.skill12;
my.skill12 = 0;
my.skill14 -= your.skill8;
}
}
}
ok, myskill12 is initialy set to 10
Your.skill8 is set to 2
my.skill14 is set to 10 too.
im fireing 2 rocket to the target.
so each time the rockets hit, is should take 4 points from skill 12
allright, but if i reach skill 12 == 2
it should take 2 from skill 12 and 2 from skill 14
but it takes 2 from skill 12 and
4 from skill 14.
if i set my.skil2 to 1 it works fine, skill 12 is set to 0 and skill 14 is set to 7.
Maybe anyone has an suggestion for this?
Would be very great guys.
Greetings
Mike