if (my.skill12 > your.skill8) // as long as i have armor STRONGER than damage
{ my.skill12 -= your.skill8; } // only armor gets damaged by all of skill8
else //if i dont have enough armor for ALL damage
{ my.skill14 -= your.skill8-my.skill12; //remove 'health' that armor didnt protect
my.skill12 = 0; //remove remaining armor
}