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Re: Norrmal Mapping Tech Demo #2 [Re: Drew] #30229
07/12/04 08:43
07/12/04 08:43
Joined: Jul 2004
Posts: 8
H
hourousha Offline
Newbie
hourousha  Offline
Newbie
H

Joined: Jul 2004
Posts: 8
Hi,Drew,could you make a tool for generating 'tangent space height map'by compare a low-poly with a high-poly model?

Re: Norrmal Mapping Tech Demo #2 [Re: hourousha] #30230
07/12/04 08:49
07/12/04 08:49
Joined: Nov 2003
Posts: 677
There
Julius Offline
Developer
Julius  Offline
Developer

Joined: Nov 2003
Posts: 677
There
Cool. Looks great. Despite the hard edges and dodginess, it is very, very easy to see the great effects. Good to see that this one has a fps counter on it. Runs at ~11fps for me... strange. Last one ran really smooth.
Ah well.

Julian

PS: My birthday is on the calendar, and though my name doesn't have a birthday cake next to it, because of different time zones, here, today it's my birthday! Turned 15!
Halo 2 Pre-ordered!


flabadabadab.
Re: Norrmal Mapping Tech Demo #2 [Re: Julius] #30231
07/12/04 08:51
07/12/04 08:51
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA
Demo is great, Drew.

Happy B-day Julian!

Re: Norrmal Mapping Tech Demo #2 [Re: Steempipe] #30232
07/12/04 09:09
07/12/04 09:09
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I am guessing the poor framerate is due to the levels bad design. There is quite a bit of seams.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Norrmal Mapping Tech Demo #2 [Re: William] #30233
07/12/04 09:19
07/12/04 09:19
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline OP
Serious User
Drew  Offline OP
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Theres a Physics problem killing the framerate...
Also, everything you see is an entity, with allot of polys, jammed together... The killers are the boxes that are falling through the floors, something wrong with Newton setup... Im also very curious how the framerate is going to hold up in A6, hopefully soon you will have your own examples

I updated the demo, the model is smoother, the junk you see is the slapped on texture... I'll make something better...

hourousha - I'm not tool designer, But I will link to all the needed tools. There are so many ways to make Normal maps, and many tools...My technique just makes them work with 3Dmax... Hopefully others will adapt methods for various modelling programs...


Last edited by Drew; 07/12/04 09:24.
Re: Norrmal Mapping Tech Demo #2 [Re: Drew] #30234
07/16/05 23:34
07/16/05 23:34
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline OP
Serious User
Drew  Offline OP
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This tutorial/link/demo is no longer supported.
Please no requests for help or links, I dont have the
files... sorry to let this go, but I havent used GS in
about 8 months, and lost my files...
thanks
Drew

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
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