Hey folks, ok basically I got a level full polygons (mdl files), works fine with shade-c
The framerate is brilliant.
As soon as I add shadow stencils..


shadow_stencil = 3; // "3" is accelerated z-pass stencil shadows
shadow_threshold = 50; // only cast shadows in rooms lit by static lights
shadow_range = 10; // speed up rendering by displaying shadows only in a short radius
shadow_lod = 3; // lowest lod (if it exist)
stencil_blur(1); // activate blurred shadows <-- LITE-C only!


..everything dies.

I've tried shadow_stencil 1 to 4 nothing changes.

is there a smarter way out of this? like backing shadows before the game actually starts?

If yes, Can you post some links or code please?

Thank you laugh

PS = Mainly I'm looking for a shadow that is casted by an mdl upon itself and other mdls.

Last edited by PietroNifosi; 12/17/09 19:57.

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