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[REQ] Normalmap + wax
#302335
12/18/09 16:49
12/18/09 16:49
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Joined: Jan 2004
Posts: 2,062 Hamburg, Germany
slacer
OP
Expert
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OP
Expert
Joined: Jan 2004
Posts: 2,062
Hamburg, Germany
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Hi, I toy around with LightWave and 3D Coat in order to find my workflow from LW (model) -> 3DC (UV, texture, normal) -> GS MDL A simple roman wax tablet should be useful for this test. While the model and wax is a clean surface, the words are result of a normal map. But I am not happy with the shaders from the shadertest from gamestudio project folder: Any suggestsion? You can try your own shaders with that model if you want to. Maybe you have some ideas how to improve the model, ... wax tablet model
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Re: [REQ] Normalmap + wax
[Re: slacer]
#302336
12/18/09 16:56
12/18/09 16:56
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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lit it better and it wll look better, looks like in your render there is only one big light(which could be sun i guess)
add more light in front of your model and youll have same thing.
3333333333
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