Uhm the truth is that the more i'm testing the game level the more I realize that even without shade-c switched ON, the mtl_bump shader applied to a concave mesh is still rendered slowly, still killing my framerate.
Is it because the materials processing is slower for blocks and concave meshes and faster for mdls?

can anybody explain this please?

Last edited by PietroNifosi; 12/21/09 01:54.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN