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Re: Let's team up and create a game together!
[Re: Superku]
#302670
12/21/09 10:52
12/21/09 10:52
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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A fresh multiplayer game would be great but (too) hard to create. how is that hard to create exactly?
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Re: Let's team up and create a game together!
[Re: darkinferno]
#302675
12/21/09 11:54
12/21/09 11:54
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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@darkinferno: i know you are working on a real multiplayer project and know about it's downs and ups better than those who did not worked on a "real" multiplayer project.
actually it is not hard we just need dedicated and experienced individuals to work on multiplayer.
also, no offense, i would like to try your current game with users from Germany and other europe countries to see how it works.(though, i would undertand that if it is not optimized yet). I play games from Turkey, f.i. cod mw2, source engine games, tf2,l4d etc and i dont feel "lag" when i am playing with european players. If someone ever creates a project(*hint*) that can perform this good, people will have more faith in multiplayer gamestudio games.(doesnt matter if it's anet or native dplay)
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Re: Let's team up and create a game together!
[Re: Quad]
#302698
12/21/09 13:41
12/21/09 13:41
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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yes i understand, currently the testers are from Israel, Italy, Australia and me in Jamaica, one of them in particular gets pings of over 250 and its still running smoothly and un-optimized, i just think that instead of creating our own personal "great idea", create something that can bring people to the engine, looking at the examples from torque and unity should show what i mean, users always talk about demos/projects to represent the engine and i see a chance here but see where more personal ideas are being issued, also, the survival game using the native gs mp functions ran pretty smooth and the author himself knows exactly how it could be made smoother...
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Re: Let's team up and create a game together!
[Re: Superku]
#302742
12/21/09 18:50
12/21/09 18:50
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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i am aware of how the CS does their system and theres a game called urban terror that i play and it runs really well with 8+ players at pings of <200, and client side movement gives us our smooth movement, the only problem is hit detection and there are countless methods to do this, one is also to trace for a few frames per shot, rather than a single frame... the biggest thing to draw people to the community is a decent looking MP game, SP doesnt deliver that so easily, plus, theres no need for perfect hit detection in certain styled games... in terms of assets, i still believe MP is easiest, thats where we need coding strength, SP needs alot more resources and in most cases hardly pull any major attention.. look at this game: http://www.youtube.com/watch?v=q4t0p50Hj1Q&feature=related15,000+ views a few models and a multi texture terrain http://www.youtube.com/watch?v=nHQiz_pM2Pkif we're saying we have more coders than artist and cant do that? then.. i dont know where this is all going.. am not saying the ideas listed above are bad, but study the indie market and you see that the main survivors are: - very stylized and unique SP games [alot of artwork used] - multiplayer games [mediocre artwork in alot of cases] - that one random stylized game that god knows how it turned out to be fun yet we love it [aaaAAAaaaaA...] - you'll hardly see any story based indie games that really go far, we just dnt have the assets to tell the story correctly especially in such a harsh industry
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Re: Let's team up and create a game together!
[Re: darkinferno]
#302750
12/21/09 19:40
12/21/09 19:40
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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pretty reasonable, i also agree mp shooter type game require less artwork, apart from that you can always add new maps to such game after it's released.
there are alot of ideas floating around, for multiplayer,if there are experienced people willing to code mp system for the game, why not?
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Re: Let's team up and create a game together!
[Re: Quad]
#302754
12/21/09 20:29
12/21/09 20:29
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I would not make an MP shooter. Tthere's too many around we can't compete with, and who'd wanna play a 3dgs mp shooter if he/she can play CSS or Halo?
MP, sure. I'd be willing to give that a try. Shooter: no thanks. Too much prediction + interpolation, as Superku mentioned: Too much requirement for precice position.
I'd go for top view or even side scroller. Click-and-Go sounded good, as someone mentioned earlier. We could make Blink's video link into a game: You're the developer in search of THE story.
Or not.
~"I never let school interfere with my education"~ -Mark Twain
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