I don't know if that is compatible with the map compiler/... (/useful for other users) but I would be happy about "dark light", light that makes bright areas dark (non accessible areas/...).
EDIT: And please add a "Max. vertices distance for Merge" option in MED and the aforesaid shadow_factor (?) variable that makes it possible to see shadows of clipped entities.
Thank you!
Last edited by Superku; 12/22/09 18:45.