well, its not very simple unfortunately - the additional code is massive (almost 300MB) and requires state-of-the-art computers to run on maximum settings. But yeah, it is pretty cool =]
It actually uses a lot of technology that is competing with cryengine 3 such as real-time global illumination using my PLP system.
I'm just adding an interface to the code now - if you can't wait just email me and I'll send you the app without the interface (you can program it with c++ or lite-c extension scripts) -Mike-
http://www.groundtacticsgame.com/ Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
hey mike ! we just want to see some tech demo. I know it may sounds aggressive but it's not. IF you have something to show well I wish you could share it. Are you going to release it ? How much will it cost. Do you need A7 to make it work ? Why did you choose a7 instead of a free app like ogre ? Just wondering. I haven't purchase a7 so is there any way to try your plugin with out it ? I guess no but I hope you port it on another platform.
actually, he was talking about effects, not artwork ratchet. why would anyone say good art was because they had a good engine? because thats what he's advertising, a game engine. I do agree with others thought, you need to find a way for some smoother shadows.