I love updates but...
If an entity is much larger than an actor, its real size is now used for collision detection, rather than the default hull. Consequently, if collision detection against a large entity did not work before, it will work now and lead to a different behavior in levels that rely on a not working collision detection.
(from
http://manual.conitec.net/newfeatures70.htm)
C_setminmax and c_updatehull don't seem to work right anymore, min_x,max_x... are set to inadequate values. As a result my movement code does not work (can't be fixed in less than some hours). GED does not start at all (it says there is a problem with the script but there is none, it used to work before the update). The included litec-sql.dll can not be loaded. I am the only one encountering troubles so far?