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Re: Gamestudio 7.82 public beta [Re: Widi] #303188
12/26/09 15:22
12/26/09 15:22
Joined: Apr 2008
Posts: 586
Austria
Petra Offline
Support
Petra  Offline
Support

Joined: Apr 2008
Posts: 586
Austria
Thanks alot for this update! Everything works well and the new features are really nice.

Re: Gamestudio 7.82 public beta [Re: Quad] #303190
12/26/09 15:43
12/26/09 15:43
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Quadraxas
only uncompatible thing to previous updates is the new hull updating thing, it didnot affected my project tho.
well my physics are all going crazy, be alot of tedious work to solve it.. tsk, they need to make a completely detailed list of what gets changed in these updates, the current one only shows major changes

well.. no sense complaining, thats my job i guess, find/create/invent bugs and fix them

-sighz, smilez-

Last edited by darkinferno; 12/26/09 16:03.
Re: Gamestudio 7.82 public beta [Re: darkinferno] #303199
12/26/09 17:51
12/26/09 17:51

M
mercuryus
Unregistered
mercuryus
Unregistered
M



Quote:
well my physics are all going crazy, be alot of tedious work to solve it.. tsk, they need to make a completely detailed list of what gets changed in these updates, the current one only shows major changes

well.. no sense complaining, thats my job i guess, find/create/invent bugs and fix them


My advice: don't update the GS engine while a project is in developement.
There are often changes in core engine functions that would "kill" a project in fact of too many nessesary changes *1.
(e.g. a change of the collision behavior in a minor patch [7.80->7.82] shocked )

Conitec can't take care of this and the engine permanently needs such updates - unfortunately.
And surprises us sometimes with new bugs in core functions! crazy

*1) thats potentially the reason complex/bigger projects with 3DGS are that rare.


Re: Gamestudio 7.82 public beta [Re: ] #303201
12/26/09 19:05
12/26/09 19:05
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Very good update! Also the map compiler dialog is now much clearer.

No problems at all with the collision hull fix with my projects. Only in one demo the player didnt move anymore, turned out that I've forgot to set the polygon flag on the rock models. After setting the flag it works like a charm. So when you have a movement problem now, look for forgotten polygon flags.



Re: Gamestudio 7.82 public beta [Re: ] #303205
12/26/09 19:55
12/26/09 19:55
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
thanks mercuryus, if i cant fix the bug then i may be forced to reinstall the older version, 7.80.. sad though.. lol, but i also love the new bone weights so rewriting the code works better in that case..

Re: Gamestudio 7.82 public beta [Re: Widi] #303212
12/26/09 20:51
12/26/09 20:51
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
sorry for my double post;)

Quote:
The commercial edition now supports bones weights


how do I use bone weights?


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: Gamestudio 7.82 public beta [Re: MPQ] #303217
12/26/09 22:21
12/26/09 22:21
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
You just import a model rigged with wieghted bones.


3333333333
Re: Gamestudio 7.82 public beta [Re: MPQ] #303219
12/26/09 22:47
12/26/09 22:47
Joined: Nov 2008
Posts: 196
the wrong place
Muhsin Offline
Member
Muhsin  Offline
Member

Joined: Nov 2008
Posts: 196
the wrong place
Hi!


I got a problem.

I'm using the free version of gamestudio. but in WED i can only make a game by using the "project wizard". if i make the main script in "map properties", build my game and run it, i only get a black screen and nothing more.
but if i remove the main script, then it works like an walk-thru.
what can i do to solve this problem??


- Muhsin Kaymak

Last edited by Muhsin; 12/26/09 22:56.

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Re: Gamestudio 7.82 public beta [Re: Muhsin] #303223
12/26/09 23:16
12/26/09 23:16
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
looks like you forget to load your level in you script.


3333333333
Re: Gamestudio 7.82 public beta [Re: Quad] #303224
12/26/09 23:28
12/26/09 23:28
Joined: Nov 2008
Posts: 196
the wrong place
Muhsin Offline
Member
Muhsin  Offline
Member

Joined: Nov 2008
Posts: 196
the wrong place
what do you mean?


Come and play my new browsergame - Valley Of Wolves:

http://www.mafiacreator.com/ValleyOfWolves

Hurry and be the first to take over the different business' in the Valley Of Wolves, before anybody else does it!
And be the most feared MafiaBoss in the World!!
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