1 registered members (AndrewAMD),
1,343
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Per Pixel / Normal Mapping Tutorial v1.1..
[Re: Alexander Esslinger]
#30288
08/25/04 01:31
08/25/04 01:31
|
Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
|
Expert
Joined: May 2002
Posts: 2,541
Berlin
|
Hello,
The demo dowload doesn´t work. To a tutorial a demo would be fitting well. Something with two scripts and a small room and two models maybe. All open source. I think that would be a big help.
In Anyway good work (espacially the skinning, as always...) Drew.
EX Citer
EDIT: Hey, there were some example models and wdls in the tutorial. Nice. And I read the tutorial. The use of 3D max is maybe professional, but I wonder who owns that software. It´s something around 5000$ I think. In anyway, the wdls and example models are very usefull.
:L
|
|
|
Re: Per Pixel / Normal Mapping Tutorial v1.1..
[Re: EX Citer]
#30289
08/25/04 14:10
08/25/04 14:10
|
Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
OP
Serious User
|
OP
Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
|
Im glad you find it useful, sorry about the max only instructions, I use max for everything I do at work so I forget its not readily available ...I would love if someone would write an update with support for a free or cheaper app...:)
I won't be supporting the tutorial anymore...Im way to busy and am putting gamestudio down for a while...
Can anyone host the zip file? Thanks!!
|
|
|
Re: Per Pixel / Normal Mapping Tutorial v1.1..
[Re: EX Citer]
#30290
08/26/04 01:36
08/26/04 01:36
|
Joined: Feb 2004
Posts: 347
BigBrainz
Senior Member
|
Senior Member
Joined: Feb 2004
Posts: 347
|
Quote:
The use of 3D max is maybe professional, but I wonder who owns that software. It´s something around 5000$ I think.
Not true. You can buy Maya for $2K, but you can use it for free for non-commercial use. They've already got the Personal Learning Edition for 6.0 out. You just have to invest some time. (I'm not positive what Softimage or Max offer).
|
|
|
Re: Per Pixel / Normal Mapping Tutorial v1.1..
[Re: SFMAT4]
#30295
09/22/04 23:32
09/22/04 23:32
|
Joined: May 2004
Posts: 72 Brazil
Sylic
Junior Member
|
Junior Member
Joined: May 2004
Posts: 72
Brazil
|
Hi,
I have the same problem (Black boxes).
Please, somebody help-me, why don´t work?
My level: http://www.sylic.com/acknex/normalmap.zip
And in beta 6.30.2, has a error:
Sorry my bad english
Last edited by Sylic; 09/22/04 23:37.
|
|
|
Re: Per Pixel / Normal Mapping Tutorial v1.1..
[Re: Sylic]
#30296
09/23/04 06:45
09/23/04 06:45
|
Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
OP
Serious User
|
OP
Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
|
I believe black boxes mean you dont support that shader type...what vidcard do you have?
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The errors are because of the changes to the latest beta, someone will have to update this to work with it, I dont have the knowledge....Matt?
So far I cant get most of my older shaders to work
thats ok, dx9 is very worth it.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
|
Re: Per Pixel / Normal Mapping Tutorial v1.1..
[Re: Drew]
#30297
09/23/04 13:11
09/23/04 13:11
|
Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
|
Expert
Joined: Oct 2003
Posts: 4,131
|
i am trying to fix it..but frankly i dont have a clue.. i asume there is somehow an sysntax error that the dx8 compiler allows but not the dx9. if so i cant figure out what it is
Last edited by Matt_Aufderheide; 09/23/04 13:47.
|
|
|
|