Hi, the new feature
ent_nextlight should to work, but have not tested yet.
Note:
"The ent_nextlight function now stores light info in the hit struct,
and can also detect WED-placed lights."
"Returns
ENTITY* - Pointer to the light emitting entity,
or A7.82 level_ent for a level-placed dynamic light or the sun, or NULL when no more light was in range."