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Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Drew] #30308
05/18/05 23:19
05/18/05 23:19
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Im glad you find it useful, sorry about the max only instructions, I use max for everything I do at work so I forget its not readily available ...I would love if someone would write an update with support for a free or cheaper app...:)

I won't be supporting the tutorial anymore...Im way to busy and am putting gamestudio down for a while...

Can anyone host the zip file? Thanks!!




If only you've read the whole thread
Anyways, I don't have the tutorial readily available, but should have it somewhere....
Also what versions of 3DGS do you have?

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: PHeMoX] #30309
05/19/05 07:36
05/19/05 07:36
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Quote:

Also what versions of 3DGS do you have?





Everyone here should have A6.31.4.
If they don't they should go download the update.

I have been wanting to play around with this tutorial in A6.31.4 for some time now. I thought I saved this tutorial to a cd when Drew first released it but I can't find it.

Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Josh_Arldt] #30310
05/19/05 07:49
05/19/05 07:49
Joined: Dec 2003
Posts: 1,097
Maryland, USA
Steempipe Offline
Serious User
Steempipe  Offline
Serious User

Joined: Dec 2003
Posts: 1,097
Maryland, USA

Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Steempipe] #30311
05/19/05 22:14
05/19/05 22:14
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Thanks a bunch steempipe!

Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Josh_Arldt] #30312
05/19/05 23:33
05/19/05 23:33
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Thanks!
I think it's very much needed to keep these kind of files/tutorials hosted, because when you search for (this is mostly with shaders) quite some links are broken/dead...


Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: PHeMoX] #30313
05/20/05 00:58
05/20/05 00:58
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
What would I change float v7[3]; //uv to to make it dx9?
Would I change it to dcl_texcoord v7; //uv ?

Thanks for your help.

Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Josh_Arldt] #30314
05/20/05 14:40
05/20/05 14:40
Joined: May 2005
Posts: 9
O
okitainda Offline
Newbie
okitainda  Offline
Newbie
O

Joined: May 2005
Posts: 9
Thanks steempipe ^^

5 stars for you

Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: okitainda] #30315
05/21/05 04:55
05/21/05 04:55
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
I finally got this shader updated to dx9!
There's a problem with it though.

I have no idea(yet) why it does this.
It ends up looking like this:



I would be very gratefull if somebody would take a look at the effect and try to fix it.
If you think you can fix it pm me.

Would it be right changing these:

Quote:

float v0[3]; //position
float v3[3]; //normal
float v7[3]; //uv
float v8[3]; //tangent




to these:

Quote:

dcl_position v0; //position
dcl_normal v3; //normal
dcl_texcoord0 v7; //uv
dcl_texcoord1 v8; //tangent


?

Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Josh_Arldt] #30316
05/22/05 08:48
05/22/05 08:48
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Where art thou Matt?
If you would be so kind. I need you to look over the shader to hopfully find the problem.


Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Josh_Arldt] #30317
05/29/05 21:17
05/29/05 21:17
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline
User
Bright  Offline
User

Joined: Jan 2003
Posts: 798
New Zealand
The tutorial link is broken for me


KAIN - Coming soon...
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