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Re: Gamestudio 7.82 public beta
[Re: Quad]
#303190
12/26/09 15:43
12/26/09 15:43
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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only uncompatible thing to previous updates is the new hull updating thing, it didnot affected my project tho. well my physics are all going crazy, be alot of tedious work to solve it.. tsk, they need to make a completely detailed list of what gets changed in these updates, the current one only shows major changes well.. no sense complaining, thats my job i guess, find/create/invent bugs and fix them -sighz, smilez-
Last edited by darkinferno; 12/26/09 16:03.
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Re: Gamestudio 7.82 public beta
[Re: darkinferno]
#303199
12/26/09 17:51
12/26/09 17:51
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mercuryus
Unregistered
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mercuryus
Unregistered
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well my physics are all going crazy, be alot of tedious work to solve it.. tsk, they need to make a completely detailed list of what gets changed in these updates, the current one only shows major changes
well.. no sense complaining, thats my job i guess, find/create/invent bugs and fix them My advice: don't update the GS engine while a project is in developement. There are often changes in core engine functions that would "kill" a project in fact of too many nessesary changes *1. (e.g. a change of the collision behavior in a minor patch [7.80->7.82]  ) Conitec can't take care of this and the engine permanently needs such updates - unfortunately. And surprises us sometimes with new bugs in core functions! *1) thats potentially the reason complex/bigger projects with 3DGS are that rare.
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Re: Gamestudio 7.82 public beta
[Re: Widi]
#303212
12/26/09 20:51
12/26/09 20:51
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
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Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
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sorry for my double post;) The commercial edition now supports bones weights how do I use bone weights?
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: Gamestudio 7.82 public beta
[Re: MPQ]
#303217
12/26/09 22:21
12/26/09 22:21
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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You just import a model rigged with wieghted bones.
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Re: Gamestudio 7.82 public beta
[Re: MPQ]
#303219
12/26/09 22:47
12/26/09 22:47
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Joined: Nov 2008
Posts: 196 the wrong place
Muhsin
Member
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Member
Joined: Nov 2008
Posts: 196
the wrong place
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Hi!
I got a problem.
I'm using the free version of gamestudio. but in WED i can only make a game by using the "project wizard". if i make the main script in "map properties", build my game and run it, i only get a black screen and nothing more. but if i remove the main script, then it works like an walk-thru. what can i do to solve this problem??
- Muhsin Kaymak
Last edited by Muhsin; 12/26/09 22:56.
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Re: Gamestudio 7.82 public beta
[Re: Muhsin]
#303223
12/26/09 23:16
12/26/09 23:16
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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looks like you forget to load your level in you script.
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