//#include <acknex.h> #include <default.c> #include <mtlFX.c> function main() { level_load(""); vec_set(camera.x,vector(-30,0,10)); vec_set(camera.pan,vector(0,-20,0)); ENTITY* ent = ent_create ("sphere.mdl", nullvector, NULL); ent.material = mtl_wireframe; }
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