well, if you don't program a side scroller, you must put the c_trace in the directio of the player:


c_trace(player.x, vector(player.x + 128*cos(player.pan)*cos(player.tilt), player.y+128*sin(player.pan)*cos(player.tilt), player.z+128*sin(player.tilt)), IGNORE_ME);

this should work laugh