Originally Posted By: Ted22
i tried to use bullet.pan = guard.pan; but when i press click
it shuts down the program...... frown


ähm, i think you didnt define the bullet entity, thats why it shuts down.

if you wanna try this,

ENTITY* bullet;

and in fire bullets

bullet = ent_create........

then u should be able to say bullet.Pan = guard.pan

but u did it right with the move bullet funktion,

my.pan is in this case correct.