Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
3 registered members (Dico, AndrewAMD, TipmyPip), 16,874 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 9 of 9 1 2 3 4 5 6 7 8 9
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Why_Do_I_Die] #30328
07/16/05 23:29
07/16/05 23:29
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline OP
Serious User
Drew  Offline OP
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This tutorial is no longer supported by me.
Please no requests for help or links, I dont have the
files... sorry to let this go, but I havent used GS in
about 8 months, and lost my files...
thanks
Drew
!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: Alexander Esslinger] #30329
08/16/05 14:26
08/16/05 14:26
Joined: Feb 2003
Posts: 195
slacker Offline
Member
slacker  Offline
Member

Joined: Feb 2003
Posts: 195
Could someone email me this tutorial? It would be mighty appreciated!

gregdbowen@hotmail.com

Last edited by slacker; 08/16/05 14:28.
Re: Per Pixel / Normal Mapping Tutorial v1.1.. [Re: slacker] #30330
08/16/05 14:30
08/16/05 14:30
Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
S
Sebe Offline
Serious User
Sebe  Offline
Serious User
S

Joined: Nov 2003
Posts: 1,380
Switzerland; Zurich
This tutorial is for the old 3dgs version. You'd have to convert the shaders, hf. You better use the search function, there are much other normal mapping shaders out there.

4 shader on player's bottom. [Re: Sebe] #30331
12/26/06 03:18
12/26/06 03:18
Joined: Feb 2006
Posts: 2
L
LeHuuLoc Offline
Guest
LeHuuLoc  Offline
Guest
L

Joined: Feb 2006
Posts: 2
Hi ! I want to create 4 shaders on the bottom of player (just like shader of football player when he player in the evening). How can I do it ? Thank you very much.

Re: 4 shader on player's bottom. [Re: LeHuuLoc] #30332
12/26/06 11:32
12/26/06 11:32
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
-.-

Re: 4 shader on player's bottom. [Re: LeHuuLoc] #30333
12/26/06 13:03
12/26/06 13:03
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Hi LeHuuLoc

Obviously you are talking about shadows, not shaders Better ask in the scripting-forum. To achieve this, you would need animated shadow sprites of your player movements (named something like: player_shadow+10.pcx). Their frame states will need to be synchronized with the player movement frames (wich is hard to achieve and only works well on flat ground). Maybe it can also be done with a rather complicated projection-shader.
If you are new to A6, better try to accomplish more simple task...what you 're asking is already medium to high level...I guess

Page 9 of 9 1 2 3 4 5 6 7 8 9

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1