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Re: Gamestudio 7.82 public beta
[Re: Lukas]
#303228
12/26/09 23:47
12/26/09 23:47
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Joined: Nov 2008
Posts: 196 the wrong place
Muhsin
Member
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Member
Joined: Nov 2008
Posts: 196
the wrong place
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when i look at the main script, then it already got this line: level_load(level_str);
and if i change it to: level_load(level.wmb);, then i still get the same black screen.
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Re: Gamestudio 7.82 public beta
[Re: Muhsin]
#303229
12/27/09 00:04
12/27/09 00:04
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Muhsin, this question rather belongs into the 'Starting with Gamestudio' forum. When you run your main script, maybe the camera faces a black wall, press [0] to move the camera around (WASD or arrow keys (?) and mouse). Add a Position to set a starting point for your camera.
EDIT (regarding Muhsin's post below): Muhsin, this does not seem to be an update related problem, please post your question in the forum that I've mentioned above. Thank you!
Last edited by Superku; 12/27/09 02:32.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Gamestudio 7.82 public beta
[Re: Muhsin]
#303230
12/27/09 00:06
12/27/09 00:06
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Joined: Nov 2008
Posts: 196 the wrong place
Muhsin
Member
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Member
Joined: Nov 2008
Posts: 196
the wrong place
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let me tell you what i did, then you can tell me what i did wrong:
first i started WED, then i clicked on "new level", then i added an cube and a model on the cube. then i saved and clicked on "map properties" and choose the "A6_Shooter_project" script. then i gave the model the bahavier: "PlBiped01". then i saved the level, clicked "build", then clicked "OK" and then clicked "run". then a new window opened, but the window only contained a black screen. if you understand what i'm trying to say ( sorry about my bad english )?
what did i do wrong?
- Muhsin Kaymak
Come and play my new browsergame - Valley Of Wolves: http://www.mafiacreator.com/ValleyOfWolvesHurry and be the first to take over the different business' in the Valley Of Wolves, before anybody else does it! And be the most feared MafiaBoss in the World!!
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Re: Gamestudio 7.82 public beta
[Re: Tobias]
#303246
12/27/09 10:06
12/27/09 10:06
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Joined: Nov 2008
Posts: 196 the wrong place
Muhsin
Member
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Member
Joined: Nov 2008
Posts: 196
the wrong place
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ok, i will try that tutorial. thanks for the helps and sorry for my post here.
Come and play my new browsergame - Valley Of Wolves: http://www.mafiacreator.com/ValleyOfWolvesHurry and be the first to take over the different business' in the Valley Of Wolves, before anybody else does it! And be the most feared MafiaBoss in the World!!
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Re: Gamestudio 7.82 public beta
[Re: Muhsin]
#303333
12/28/09 10:47
12/28/09 10:47
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
OP
Chief Engineer
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OP
Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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Contrary to some beginner's rumours, Gamestudio upgrades are of course always 100% compatible to their predecessors. We guarantee that all previously properly working projects will still work as before. All possible incompatibilites are mentioned in the update sheet.
BUT: The behavior can be different when there already was something wrong in the script before.
Some answers:
- GED does not start: Most likely caused by having old versions of the .c or .h include files in folders where they don't belong. Check for multiple copies, especially mtlFX.c in the code folder.
- Collision box is wrong: Check your code where you set it. If you can't find an obvious bug there, contact support with a test level so that they can look into it. Typical reasons of a wrong collision box are changing the entity scale or having entity frames with large size variations.
- Physics doesn't work - there's nothing changed with physics in this update. Again, if you can't see an obvious reason in your code, contact support with a test level.
- Bones rotate different - nothing changed here, they rotate just as before. Otherwise, see above.
- Particle_trail demo shows a horizontal stripe in the free version - we can't reproduce this here; does the stripe also appear when you remove the BEAM flag in the script?
If you think you found a real bug in this beta version, please contact Support or post a bug report.
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Re: Gamestudio 7.82 public beta
[Re: jcl]
#303337
12/28/09 11:03
12/28/09 11:03
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mercuryus
Unregistered
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mercuryus
Unregistered
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Contrary to some beginner's rumours, Gamestudio upgrades are of course always 100% compatible to their predecessors. We guarantee that all previously properly working projects will still work as before. All possible incompatibilites are mentioned in the update sheet.
BUT: The behavior can be different when there already was something wrong in the script before. I start to think you really belief this. But if you take a look at the bug list you have to realize that updating the engine must end in broken projects in some cases.
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Re: Gamestudio 7.82 public beta
[Re: jcl]
#303359
12/28/09 12:49
12/28/09 12:49
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mercuryus
Unregistered
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mercuryus
Unregistered
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No need to become angry or rude! I just try to help other users sharing my experience with updates - obviously not the way you want to read, but my experiences from about 5 years and ~20 finished projects (and many unfinished).
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