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Re: Gamestudio 7.82 public beta [Re: Quad] #303462
12/29/09 00:08
12/29/09 00:08
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
and take a look at this thread, jcl is already looking into it:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=302903

Re: Gamestudio 7.82 public beta [Re: SchokoKeks] #303463
12/29/09 00:25
12/29/09 00:25
Joined: Feb 2006
Posts: 15
A
arsdigita Offline
Newbie
arsdigita  Offline
Newbie
A

Joined: Feb 2006
Posts: 15
I did a fresh install as admin (also tried to upgrade running as admin) and no luck.

Thanks for the thread link but my german is weak (to say the least) so hopefully JCL will give us an update here.

Re: Gamestudio 7.82 public beta [Re: arsdigita] #303467
12/29/09 03:24
12/29/09 03:24
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
In GED, when I go to paint models onto my terrain (a great feature btw) and select to create them in a group, it does not save the location of the models, it just lumps them all together at 0,0,0.



Re: Gamestudio 7.82 public beta [Re: PigHunter] #303489
12/29/09 10:08
12/29/09 10:08
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
It should be mentioned that commands like snd_create now throw an error in a message box when the file could not be found instead of just returning null (warn_level = 4;)

Re: Gamestudio 7.82 public beta [Re: pegamode] #303496
12/29/09 11:02
12/29/09 11:02
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
WEIGHT bones? OH finnaly they are in Comercial grin

Thank you.

Greets
Rackscha

Last edited by Rackscha; 12/29/09 11:20.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Gamestudio 7.82 public beta [Re: Rackscha] #303516
12/29/09 14:47
12/29/09 14:47
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
If I launch GED from WED, GED will crash while loading objects, no problem when launch GED directly.

Re: Gamestudio 7.82 public beta [Re: Frederick_Lim] #303531
12/29/09 18:24
12/29/09 18:24
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
i really do need a list of all that was changed, they say its just the collision box but idk, 7.80 my project runs perfectly, physics enabled and such, player moves using the physics

update to 7.82, player movement messed up, stuck at some totally random point in the level, seems the position is unstable and flickers between two positions

downgrade back to 7.80, project runs fine again...

so, i'm at a loss

Re: Gamestudio 7.82 public beta [Re: darkinferno] #303537
12/29/09 19:41
12/29/09 19:41
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
any news about the not working wmp2wmb compiler?

Re: Gamestudio 7.82 public beta [Re: Superku] #303538
12/29/09 19:46
12/29/09 19:46
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
pararealist Offline
Senior Member
pararealist  Offline
Senior Member

Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
Quote:
str_cut cuts out a string from another string.

str_cut() seems not to be implemented in the 7.82 public beta?

Seen:
#include <strio.c>

Last edited by pararealist; 12/29/09 20:13.

A8.3x Commercial, AcknexWrapper and VS 2010 Express
&#9675;pararealist now.
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