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Re: Gamestudio 7.82 public beta
[Re: Espér]
#302972
12/24/09 02:28
12/24/09 02:28
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Esper, dunno if its related, but the MP-Tank project you sent me does that, and I havent upgraded yet. Im still on V7.80 But that was AFTER I had made some code changes, so maybe Ive "damaged" it?
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Gamestudio 7.82 public beta
[Re: EvilSOB]
#303003
12/24/09 12:59
12/24/09 12:59
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
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Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
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Thanks for 8.82 :), only the virus warning is annoying
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: Gamestudio 7.82 public beta
[Re: WickWoody]
#303108
12/25/09 12:58
12/25/09 12:58
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Joined: Nov 2008
Posts: 354 saeculum II
MPQ
Senior Member
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Senior Member
Joined: Nov 2008
Posts: 354
saeculum II
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Thanks for 8.82 :), only the virus warning is annoying!
new project in early stage...
Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
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Re: Gamestudio 7.82 public beta
[Re: MPQ]
#303115
12/25/09 14:29
12/25/09 14:29
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Joined: Oct 2009
Posts: 149 Germany
muffel
Member
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Member
Joined: Oct 2009
Posts: 149
Germany
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WED didn't want to compile the map --> after updating DirectX, map compiling works. Der Beam-Partikelflag arbeitet bei mir nicht richtig. Es wäre schön wenn bei der Free-Version der Beam effekt entweder überhaupt nicht oder besser richtig dargestellt wird. Bei mir ( ich benutze die kostenlose version) kommt zusätlich zu dem normalen beam effect ein horizontaler streifen hinzu. Hoffe die Bilder können mein Problem darstellen: Mein Sytem: Betriebssystem: Windows XP 32 bit Service Pack 3 Prozessor: Intel Core 2 Quad Q8200 Arbeitspeicher: 4 GB Grafikkarte: Geforce GTX 260
muffel
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Re: Gamestudio 7.82 public beta
[Re: darkinferno]
#303180
12/26/09 14:06
12/26/09 14:06
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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only uncompatible thing to previous updates is the new hull updating thing, it didnot affected my project tho.
3333333333
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Re: Gamestudio 7.82 public beta
[Re: Quad]
#303186
12/26/09 14:54
12/26/09 14:54
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Joined: Aug 2007
Posts: 1,922 Schweiz
Widi
Serious User
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Serious User
Joined: Aug 2007
Posts: 1,922
Schweiz
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What is going with the c_setminmax? The hull of my animatet models is not correct, the hull is much to big!
Edit: and the map compiler crashes if i set "use Tesselation"
Last edited by Widi; 12/26/09 22:33.
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