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Re: Gamestudio 7.82 public beta
[Re: pegamode]
#303496
12/29/09 11:02
12/29/09 11:02
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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WEIGHT bones? OH finnaly they are in Comercial  Thank you. Greets Rackscha
Last edited by Rackscha; 12/29/09 11:20.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Gamestudio 7.82 public beta
[Re: Frederick_Lim]
#303531
12/29/09 18:24
12/29/09 18:24
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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i really do need a list of all that was changed, they say its just the collision box but idk, 7.80 my project runs perfectly, physics enabled and such, player moves using the physics
update to 7.82, player movement messed up, stuck at some totally random point in the level, seems the position is unstable and flickers between two positions
downgrade back to 7.80, project runs fine again...
so, i'm at a loss
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Re: Gamestudio 7.82 public beta
[Re: Superku]
#303538
12/29/09 19:46
12/29/09 19:46
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Joined: Dec 2006
Posts: 434 UK,Terra, SolarSystem, Milky W...
pararealist
Senior Member
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Senior Member
Joined: Dec 2006
Posts: 434
UK,Terra, SolarSystem, Milky W...
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str_cut cuts out a string from another string. str_cut() seems not to be implemented in the 7.82 public beta? Seen: #include <strio.c>
Last edited by pararealist; 12/29/09 20:13.
A8.3x Commercial, AcknexWrapper and VS 2010 Express ○pararealist now.
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