Well, I can say right now that RagBoned will be included in the Phantom edition of RazorAI. I also can say that we are planning a separate release of RagBoned, which will likely be sometime next month as a standalone product. The ragdolls are created using Newton Game Dynamics and A6's bone system, so it only works with Commerical and Pro editions of 3DGS, we are planning on an "all edition friendly" version of RagBoned, but this is for some time in the future.

I'm going to try and get a video posted soon of RagBoned in action (like the one I was going to post before, but this one from within an actual game using RazorAI!) A demo might be ready soon as well, but that is "iffy" yet. I'll have more info on the website when I finish it.

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog