I create an entity in WED. The entity has physics functions. Then when the entity hits an obstacle it explodes and then should respawn near a certain level object, instead of removing and then creating the netity again, I move it to the coordinates near the level object vec_set(vector(entity.x,entity.y,entity.z),vector(lvl_obj.x,lvl_obj.y,lvl_obj.z + 50));. But when the entity is moved to the coordinates near the level object, the physics does not work properly again: the entity does not fall on the ground. It seems that something holds it in that coordinates and dows not allow it to fall. I though that it could be because of the loop. But I tried different variants and cannot come up with the proper one. I'll post my code later, don't have time now, but if you have any ideas how to make physics work again, please help. And I hope that it is possible to accomplish it without removing/creating the entity.
Thx in advance


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