Thanks for the explanation, I vote to add this to a FAQ on the 3DGS Wiki.

For the sake of completeness can you, or someone else, now give a similar explanation of materials and how they effect performance etc?

There has also been talk of doing stuff like bump mapping via 'fixed function' instead of shaders which I personally would like clarified.

Thanks.

Last edited by bupaje; 07/20/04 04:48.

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