Thanks for the explanation, I vote to add this to a FAQ on the 3DGS Wiki.
For the sake of completeness can you, or someone else, now give a similar explanation of materials and how they effect performance etc?
There has also been talk of doing stuff like bump mapping via 'fixed function' instead of shaders which I personally would like clarified.
Thanks.
Last edited by bupaje; 07/20/04 04:48.