Here's an interesting variation on the standard "NEXUS TOO SMALL" issue.
I have 2 levels in my game (the 2 most complex ones) that work just fine in the development engine with the "Nexus 80" box checked in the SED options. Each level has been compiled with the Map Properties Nexus box increased beyond the default 30.
As soon as I generate the game's .WRS resource files, everything works just fine but these 2 levels both get "NEXUS TOO SMALL" errors on level load.
No -nx setting on startup of the distribution engine seems to make a difference.
Why do they work fine in development but die in distribution????
GRRRRRRRRRR!
All brilliant ideas appreciated!
black_art