yeah, I'm talking about just CSG as an algorithm and how to basically build a procedural model to render - it doesn't need any shaders or anything - this is done on the CPU. You can render it by just making a vertex buffer based on the 3d points and their neighbors.

anyway - I can help you in person, just add me on msn =]

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps