if (c_trace (player.x, vector(player.x + 128*cos(player.pan), player.y + 128*sin(player.pan), player.z + 0), IGNORE_ME | USE_BOX) > 0) {c_move (player, vector(0, 0, 0), nullvector, GLIDE);} else {move_forward();}
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de