Why not assume there is no wind? Then the cape will only move when the player moves. This could be a lot easier to set up then the alternative. You're player will run forwards, turn, and stop. Those aren't that hard to set up animations for as long you're going to use the same animation over and over for these states.

Although, I am assuming you've got access to a cloth simulator, which is a pretty good sized assumption.

Last edited by BHoltzman; 07/22/04 02:33.

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