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That could be done with A6 Pro, but A6 Commercial only has 1 physics entity and you will need lots to move the coat around in a realistic manner. Basically create invisible physics entities and update your coat MDL vertices with the position taken from these invisible entitites.
Did you mean, making a physics object of the coat (or a part of it) and let it collide with invisible level geometry?? Of course you'd have to make some mesh deformation, I guess. This is quite interesting, did someon tried this before??
Cheers
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