Thanks guys.

I add some code in my enemy but i have problem my enemy fall down verry fast:
Quote:
vec_set (temp, my.x);
temp.z -= 10000;
trace_mode = ignore_me + ignore_passable + use_box;
walk_speed.z = -trace (my.x, temp) * time; // i add *time for slowly falling
ent_move(walk_speed, nullvector);


How fix this?
Thx