I have two question:

1. Maybe my question is stupid for someone who used 3dgs about five years blush but how make something like this (i suppose with vec_to_angle):

if (player.pan == my player look at entity){...}// i need check did player look on some entity

2. How write part of code for check did player have some airplane entity above his head. Example 200 quants up on z axis and 20 quants left or right on x axis?

Tnx