ANGLE temp_ang; VECTOR temp_vec; vec_set(temp_vec, entity_you_want_check.x); vec_sub(temp_vec, player.x); vec_to_angle(temp_ang, temp_vec); if((player.pan > temp_ang.pan - 5)&&(player.pan < temp_ang.pan + 5)) //play with 5 { //your code }
VECTOR temp; vec_set(temp, vector(player.x,player.y,player+200); //above the player's head c_scan(temp, nullvector, vector(360,0,100), /*you have to look for the modes yourself*/); if(you != NULL) { your code }
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