the warlock is about 67 quants high.
I think thats a better scale
(fits to the original quake model scale,
and most gamestudio maps I have seen.)
with: 1quant = 1 inch = 2,54cm
so 2m = 79 quants.

16 quants for 2m is very small, and can give problems
when editing small objects and blocks.

Anyhow, its good to define one base-model to
test the scale directly in the map.